GEON: Emotions gameplay explained - Xbox 360 Fanboy (2024)

GEON: Emotions gameplay explained

Posted Aug 3rd 2007 5:30PM by Richard Mitchell
Filed under: News, Xbox Live Arcade

GEON: Emotions gameplay explained - Xbox 360 Fanboy (1)
So yesterday we mentioned that we were completely bamboozled by GEON: Emotions for Xbox Live Arcade. Developed by Strawdog Studios and published by Eidos Interactive, GEON proved to be quite befuddling. Hearing our cries of confusion, XBLArcade has shown us the way via an IGN preview that was posted a few days ago. It seems the object of GEON is to gather a certain amount of dots before your opponent (who is doing the same thing on the flip side of the board) can do the same. Once a certain number of dots have been collected, you roll over to the flip side of the board and then into a goal. The first to achieve this process 5 times is the winner. Seems simple enough.

There are power-ups, too. The effectiveness of these power-ups is determined by the "emotion" you choose to play as. Really the only benefit of any emotion is that it adds extra benefits to certain power-ups. Power-ups are generally used to knock pellets out of your opponent's stash or gather more for yourself. So there you go. Not so confusing after all, eh?

[Via XBLArcade. Thanks, grigdog]

Tags: eidos, geon, geonemotions, strawdogstudios, xbla

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2. Their explanation is confusing. They claim it doesn't affect gameplay, but then tell you how it affects the gameplay.

Posted at 5:39PM on Aug 3rd 2007 by Tony

3. So basically Marble Blast Ultra multiplayer?

SWEET!

Posted at 8:15PM on Aug 3rd 2007 by Highpower

4. Does anyone else think this game looks like a psp game? not that it looks crappy, but it looks like one of those highly neon heavy games that are on the psp?

Posted at 12:56AM on Aug 4th 2007 by Marasai

5. @Marasai: Mercury: Meltdown, perhaps? That's what I thought of.

Posted at 4:27AM on Aug 4th 2007 by GANNONSMASH

6. Glad my comment on the other post was useful. Looks like it could be one of those fun XBLA games, but we'll have to see what the achievements look like.

Posted at 2:38PM on Aug 4th 2007 by grigdog

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